Riot Games have released the patch notes for Valorant's 5.07 update. Here's what you need to know.
Hero shooters like Valorant constantly have to monitor the state and stats of each character. In order to adjust and maintain the Agent meta in Valorant, it's important to gauge just which Agent is in need of some balancing. That's a large part of this recent update. Agents like Skye, KAY/O, Reyna, and Yoru have all been given some slight adjustments this time around in order to further define their roles in the tactical shooter.
Below, we've listed the full patch notes for Valorant's 5.07 update.
Valorant 5.07 Update: Full Patch Notes Detailed
Agent Updates
Skye
Guiding Light (E) flashbang scaling paradigm changed:
The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a.75s charge up after being cast
- Guiding Light can no longer be shot and destroyed
- New VFX, UI, and sounds added to communicate new gameplay intent
- Unequip Delay out of Guiding Light increased .75s >>> .85s
KAY/O
FLASH/DRIVE (Q)
- Underhand (right-click) flashbang max duration decreased 2s>>>1.25
- Overhand (left-click) flashbang max duration increased 2s>>>2.25s
- Unequip Delay out of both flashes increased .6s >>> .85s
Reyna
Leer
- Wind-up of nearsight effect decreased .6s >>> .4s
Range Restriction on Leer removed- Nearsight unequip delay decreased: .7 >>> .5
- Duration decreased 2.6s >>> 2.0s
Yoru
● BLINDSIDE (Q) duration increased 1.5s >>>1.75s
Flash Visual Updates
- 3P visuals for flashed enemies and allies now render behind the player’s head the
moment that the flash starts to fade. This should give a clearer indication if
players are full flashed or if the flash has started to fade.
- 1P visuals when fully flashed now shrink overtime to give a better indication of
when the full flash will end and the flash fading out will begin.
- Increased the window for awarding assists on flashes, nearsights and concusses
from 1 >>> 3 seconds after the debuff starts to fade
Map Updates
Fracture
- Arcade - Opened a cubby here to make it easier for Attacking side to hold against
Defender aggression from both directions. - B Site - “Jump” up has been changed to a ramp directly onto the site platform, which
should make moving around that space more straightforward. - B Generator - Space here tightened slightly to make smoking this spot easier. A small
corner has also been removed to simplify attempts to re-clear the site. - Defender Spawn - Removed a small cubby to slightly simplify those retakes.
- A Halls - Improved movement and simplified the space in A Halls by removing a corner
- A Site - A minor simplification of the space as part of the overall changes to the
surrounding areas. - A Dish - The dish is intact but removed the far path to make moving through this space
more direct for both sides. We found trying to watch/control these spaces
simultaneously was unnecessarily difficult for all. The team hopes the changes here and
on A Drop will encourage everyone to use this route more often. - A Drop - The drop down is no longer a 50/50 check when entering, which should make
it a little more appealing as a way for Attackers to squeeze A site from two sides. - A Rope - This path has been a little too easy for Attackers to control with a single
smoke. The adjustments should give Defenders more options for both the initial hold
and retaking A. Watch your step.
Progression Updates
- Can now mark Favorites in Collection: These Favorites will persist for your account until
you change them and allow you to filter down to the items that represent your style best.○ Weapon skins
○ Player Cards
○ Sprays
○ Gun Buddies
○ Account Level Borders
- Added ability to equip a “Random Favorite” for every weapon type
○ Equipping this particular weapon will make it so that in each game you play, you
get one of your favorite weapons (along with one of the variants you own) at
random each time you enter a match. - Added the ability to filter your Collection
○ Weapon Skins
- Favorites / Non-Favorites
- Owned / Unowned
- Tiers
○ Player Cards, Sprays, Gun Buddies, Level Borders
- Favorites / Non-Favorites
- Owned / Unowned
Bug Fixes
Agents
● Fixed issue where KAY/O’s NULL/CMD disabled Killjoy’s Turret if the turret is hit by a
pulse but Killjoy is not
● Fixed issue where Killjoy’s Turret fires straight forward after firing at an enemy and then
losing sight of them
● Fixed issue where Killjoy’s Turret would fire with no target when coming online if it was
disabled while firing at a target
● Fixed a bug where Phoenix would not automatically re-equip a weapon at the end of Run
It Back
● Fixed Breach’s Rolling Thunder showing dead enemies hit in the combat report
● Fixed issue where if a player was deafened by multiple sources, when the first deafen
ended it removed the deafening effect completely
This article was originally published on dbltap as Valorant 5.07 Patch Adds Yoru Balances, Reyna Buffs, and More.