Warzone's final big update is arriving Wednesday and with it comes a plethora of buffs and nerfs, the most important being those that come to the weapons.
Call of Duty is known for the various guns players can use to secure kills and customize to their heart's conent. Here is the full list of buffs and nerfs rolling out on Wednesday.
Full List of Weapon Buffs and Nerfs
» Assault Rifles «
CR-56 AMAX (MW)
Max Damage Range increased to 28.62 meters up from 24.1 meters
Upper Torso Damage Multiplier increased to 1.1, up from 1.0
Assault Rifle Hotel (VG)
Neck Damage Multiplier decreased to 1.3, down from 1.5
Lower Torso Damage multiplier decreased to 1.0, down from 1.1
Assault Rifle Charlie (MW)
Neck Damage Multiplier increased to 1.1, up from 1.01
QBZ-83 (BOCW)
Headshot Damage Multiplier increased to 1.6, up from 1.5
Neck Damage Multiplier increased to 1.25, up from 1.2
Oden (MW)
Muzzle Velocity increased by 3.5%
Upper Arm Damage Multiplier increased to 1.2, up from 1.0
EX1 (VG)
Min Damage increased to 11, up from 10
ADS Spread decreased to 0.01, down from 0.2
Min Damage increased to 11, up from 10
ADS Spread decreased to 0.01, down from 0.2
PWN Beam Condenser
Min Damage increased to 30, up from 28
Burst AC1-4
Damage increased to 24, up from 20
Low Temp Laser
Recoil Control now increased by 1%
Hip Fire Accuracy now increased by 1%
Charge Amp PV
Movement Speed Penalty now decreased by -1%
ADS Movement Speed Penalty now decreased by -5%
Assault Rifle Bravo (VG)
Auto Burst-Fire Now Enabled
Rate of Fire Time decreased to 0.068, up from 0.065
Perfetto 140mm Rapida
Rate of Fire Bonus decreased to 14%, down from 20%
Vertical Recoil now increased by 18%
Horizontal Recoil Control Penalty increased to -50%, down from -40%
EM2 (BOCW)
Headshot Multiplier increased to 1.5, up from 1.3
Min Damage increased to 36, up from 35
FFAR 1 (BOCW)
Muzzle Velocity increased by 4.25%
ADS Movement Speed Scale increased to 1.4, up from 1.25
ADS Transition In Time decreased to 300ms, down from 310ms
17.9” Ultralight
ADS Movement Speed while firing now increased by 3.5%
Volkssturmgewehr (VG)
ADS Movement Speed Scalar decreased to 1.42, down from 1.55
» Shotguns «
.410 Ironhide (BOCW)
Mid 1 Pellet Damage increased to 35, up from 30
Mid 2 Pellet Damage increased to 24, up from 23
Min Pellet Damage increased to 20, up from 18
Buck and Slug Rounds
Headshot Damage has been increased
Combat Shotgun (VG)
Rechamber Time decreased by 10%
Slug Rounds
Max Damage increased to 120, up from 100
Mid Damage increased to 80, up from 75
Min Damage increased to 70, up from 60
Lower Extremity Damage Multiplier increased to 0.8, up from 0.7
Shotgun Bravo (BOCW)
Mid 1 Pellet Damage increased to 20, up from 18
Mid 2 Pellet Damage increased to 18, up from 14
Min Pellet Damage increased to 15, up from 12
ADS Transition In Time decreased to 305ms, down from 320ms
ADS Transition Out Time decreased to 295ms, down from 320ms
Movement Speed Scaler increased to 0.89, up from 0.87
21.4” Reinforced Heavy Barrel
Damage Range increased to 18%, up from 11%
Streetsweeper (BOCW)
Mid 2 Pellet Damage increased to 14, up from 12
Min Pellet Damage increased to 13, up from 10
» Submachine Guns «
Armaguerra 43 (VG)
Headshot Damage Multiplier decreased to 1.5 down from 1.58
Neck Damage Multiplier decreased to 1.30, down from 1.3
ADS Movement Speed Scalar decreased to 1.29, down from 1.32
Imerito TA Skeletal
ADS Movement Speed Bonus decreased to 28%, down from 35%
9mm 60 Round Mags
Magazine Capacity decreased to 55, down from 60
8mm 72 Round Mags
Magazine Capacity decreased to 64, down from 60
Bullfrog (BOCW)
Lower Arm Damage Multiplier increased to 1.0, up from 0.9
Hand Damage Multiplier increased to 1.0, up from 0.9
RA 225 (VG)
Neck Damage Multiplier decreased to 1.1, down from 1.7
Urban Rapid 11”
Rate of Fire Bonus decreased to 10%, down from 15%
Vertical Recoil Control Penalty increased to -10%
Horizontal Recoil Control Penalty increased to -45%, down from -40%
7.62 Gorenko 38 Round Mags
Magazine Capacity increased to 42, up from 38
.45 ACP 38 Round Mags
Magazine Capacity increased to 42, up from 38
H4 Blixen (VG)
Lower Torso Damage multiplier decreased to 1.01, down from 1.1
ISO (MW)
Neck Damage Multiplier increased to 1.15, up from 1.01
Sprint to Fire Speed increased by 5%
CX-9 (MW)
Headshot Damage Multiplier increased to 1.5, up from 1.45
Neck Damage Multiplier increased to 1.2, up from 1.01
Sprint to Fire Speed increased by 5%
KSP 45 (BOCW)
Auto Burst-Fire Now Enabled
Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
Submachine Gun Charlie (VG)
7.62 Gorenko 45 Round Mags
Muzzle Velocity Penalty decreased to -10%, up from -20%
Damage Range Penalty decreased to -15%, up from -20%
PPSh-41 (VG)
Min Damage decreased to 18, down from 19
Upper Leg Damage Multiplier decreased to 0.9, down from 1.0
Kovalevskaya 230mm B03P
Hipfire accuracy decreased to 45%, down from 50%
8mm Nambu 71 Round Mags
Magazine Capacity decreased to 64, down from 71
Damage Range Penalty decreased to -20%, up from -25%
Rate of Fire Bonus decreased to 5.5%, down from 6.6%
Vertical Recoil Control decreased to 10%, down from 15%
Horizontal Recoil Control decreased to 20%, down from 25%
Hipfire accuracy decreased to 3%, down from 4%
Empress 140mm Rapid
Rate of Fire Bonus decreased to 8.5%, down from 10%
Vertical Recoil Control now decreased by 10%
Tight Grip
The benefit that Tight Grip provides has been decreased
» Light Machine Guns «
UGM-8 (VG)
Min Damage decreased to 22, down from 23
Headshot Damage multiplier decreased to 1.5, down from 1.6
Neck Damage multiplier decreased to 1.1, down from 1.3
Recoil Intensity increased
Bernard XL214 736mm
Muzzle Velocity bonus decreased to 30%, down from 35%
Romuald 560mm
Muzzle Velocity bonus increased to 15%, up from 10%
6.5mm Sakura 125 Round Box
Box Capacity decreased to 100, down from 125
Recoil Control decreased to 12.5% down from 15%
» Marksman Rifles «
Crossbow (MW)
Upper Extremities Damage Multiplier increased to 1.8, up from 1.5
Lower Torso Damage Multiplier increased to 1.9, up from 1.5
M1 Garand (VG)
Min Damage decreased to 47, down from 48
Hardscope
Initial Recoil Control decreased
» Sniper Rifles «
Sniper Rifle Charlie (MW)
Bullet Dropoff decreased
Muzzle Velocity increased by 2.7%
Sniper Rifle Alpha (MW)
Max Damage Range increased to 57.2 meters, up from 54.9 meters
Max Damage increased to 90up from 80
Min Damage increased to 75, up from 60
Upper Torso Damage Multiplier decreased to 1.9, down from 1.95
Rytec AMR (MW)
Can now one-shot down to the head at all ranges.
Min Damage increased to 112, up from 96
Headshot Damage Multiplier increased to 2.7, up from 2.4
25x59mm Explosive 5-R Mag
Direct Hit Damage increased to 206, up from 176
Pellington 703 (BOCW)
ADS Transition In Time decreased to 399ms , down from 421ms
ADS Transition Out Time decreased to 410ms, down from 433ms
Neck Damage Multiplier increased to 1.2, up from 1.1
Upper Torso Damage Multiplier increased to 1.2, up from 1.1
Lower Torso Damage Multiplier increased to 1.1, up from 1.0
Gorenko Anti-Tank Rifle (VG)
Bullet Dropoff increased
Fire Rate decreased to 111 RPM, down from 120 RPM
420mm Empress
Muzzle Velocity decreased to 43%, down from 50%
Visual Recoil increased
400mm Kovalevskaya Wrap
ADS Time Penalty decreased to -2%, up from -5%
440mm Anastasia Custom
Muzzle Velocity increased to 25%, up from 20%
Rate of Fire Penalty decreased to -50%, up from -100%
Crouch Recoil Control decreased to 25%, down from 40%
Prone Recoil Control decreased to 35%, down from 67%
13mm AM 7 Round Mags
ADS Time Penalty increased to -5%, down from -4%
13mm AM 10 Round Mags
ADS Time Penalty increased to -6%, down from -4.5%
» Tactical Rifles «
Klauser (VG)
Wyvern 170mm 29L
Damage Range increased to 40%, up from 20%
Horizontal Recoil Control Penalty decreased to -15%, up from -25%
Vertical Recoil Control Penalty decreased to -5%, up from -10%
Movement Speed Penalty decreased to -2.5, up from -4%
Fitzherbert 200mm BL
Muzzle Velocity increased to 50%, up from 40%
ADS Time Penalty decreased to- 6%, up from -12
Movement Speed penalty decreased to -1%, down from -1.5%
ADS Movement Speed penalty decreased to -1%, down from -2%
.45 ACP 12 Round Mags
Magazine Capacity increased to 16, up from 12
Rate of Fire Penalty decreased to -4%, down from -10%
» Launchers «
JOKR (MW)
Mid Damage increased to 200, up from 175
Launcher Alpha (BOCW)
Mid Damage increased to 170, up from 155
Mid Damage Radius increased to 4.4 meters, up from 4 meters
This article was originally published on dbltap as Warzone Season 5 Reloaded: Full List of Weapon Buffs and Nerfs.